/*
 * DG (DG Gaming Engine)  - Server
 * Copyright (C) 2004  Bob Marks (marksie531@yahoo.com)
 * http://code.google.com/p/dng-gaming
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.dg.gaming.server;

/**
 * Connection class which holds a link to a ServerConnectionThread,
 * lastAccessTime etc.
 *
 * @author  Bob Marks
 * @version Alpha 0.2.3
 */
public class Connection {

    private ServerConnectionThread connectionThread;
    private long lastAccessTime;

    /**
     * Constructor which takes a ServerConnectionThread as a parameter.
     *
     * @param connectionThread ServerConnectionThread object.
     */
    public Connection(ServerConnectionThread connectionThread) {
        this.connectionThread = connectionThread;
        lastAccessTime = System.currentTimeMillis();
    }

    /**
     * This method sets the lastAccessTime to the current time.  This method
     * should be called whenever a user does some activity.
     */
    public void updateLastAccessTime() {
        lastAccessTime = System.currentTimeMillis();
    }

    /**
     * Return the server connection thread.
     *
     * @return
     */
    public ServerConnectionThread getServerConnectionThread() {
        return connectionThread;
    }

    /**
     * Return the last access time of this ServerConnectionThread.
     *
     * @return
     */
    public long getLastAccessTime() {
        return lastAccessTime;
    }
}
